Abstract The goal of the project Scribble is to create a user-friendly three-dimensional drawing program for the cube at the University of Illinois where the cube wand acts as an analog to a paintbrush. The motivation for this endeavor lies in the fact that only pre-programmed material can currently be viewed in the cube; thus, only those familiar with programming are able to see an object of their choosing in the three-dimensional projected space. Scribble is intended to be easy to use so that those without a background in programming can still create and explore three-dimensional pictures and models in the cube. By including a few basic functions--for example, drawing a manual curve, placing a sphere or cube, and changing line colors--a dynamic tool that enables visualization and understanding of objects and 3-d figures would surface. Additionally, the program would simply be enjoyable to work with from an art perspective.
The feasibility of a save mechanism--that is, a way of storing the information from a drawing session so that it can be referenced or edited--is another aspect that the project will explore. If a save method can be effectively implemented, it will add substantial value to the final Scribble program.
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