Perry Cook's Bowed Physical Model

The bowed suite (bowedActor, bowedHand, bowedAlg) makes calls into Perry Cook's STK synthesis toolkit.

To use the bowed implementation, load perry.so and create an actor of type BowedActor.

BowedActor messages

In addition to the messages understood by all generator actors, the BowedActor understands the following messages:
SetReverb hActor x
Turn on reverb for new instances created by this actor to x. (1 = ON, 0 = OFF)
SetAllReverb hActor x
Turn on reverb of all children to x, and set the default reverb flag for all future children. (1 = ON, 0 = OFF)
SetBreathPressure hActor x
Set the breath pressure for new instances created by this actor to x.
SetAllBreathPressure hActor x time
Set the breath pressure of all children to x, and set the default breath pressure for all future children. If time is specified, children will modulate to the new breath pressure over the specified duration. Default breath pressure is always set immediately regardless of time.
SetFreq hActor x
Set the frequency (in Hertz) for new instances created by this actor to x.
SetAllFreq hActor x time
Set the frequency (in Hertz) of all children to x, and set the default frequency (in Hertz) for all future children. If time is specified, children will modulate to the new frequency over the specified duration. Default frequency is always set immediately regardless of time.
SetVibGain hActor x
Set the vibrato gain for new instances created by this actor to x.
SetAllVibGain hActor x time
Set the vibrato gain of all children to x, and set the default vibrato gain for all future children. If time is specified, children will modulate to the new vibrato gain over the specified duration. Default vibrato gain is always set immediately regardless of time.
SetBowPressure hActor x
Set the bow pressure for new instances created by this actor to x.
SetAllBowPressure hActor x time
Set the bow pressure of all children to x, and set the default bow pressure for all future children. If time is specified, children will modulate to the new bow pressure over the specified duration. Default bow pressure is always set immediately regardless of time.
SetBowPosition hActor x
Set the bow position for new instances created by this actor to x.
SetAllBowPosition hActor x time
Set the bow position of all children to x, and set the default bow position for all future children. If time is specified, children will modulate to the new bow position over the specified duration. Default bow position is always set immediately regardless of time.
SetVibFreq hActor x
Set the vibrato frequency for new instances created by this actor to x.
SetAllVibFreq hActor x time
Set the vibrato frequency of all children to x, and set the default vibrato frequency for all future children. If time is specified, children will modulate to the new vibrato frequency over the specified duration. Default vibrato frequency is always set immediately regardless of time.

bowed handler messages

In addition to the messages understood by all handlers, the handler for the bowed algorithm understands the following messages:
SetReverb hSound x
Turn on reverb to x. (1 = ON, 0 = OFF)
SetBreathPressure hSound x time
Set the breath pressure to x. If time is specified, modulate to the new breath pressure over the specified duration.
SetFreq hSound x time
Set the frequency to x. If time is specified, modulate to the new frequency over the specified duration.
SetVibGain hSound x time
Set the vibrato gain to x. If time is specified, modulate to the new vibrato gain over the specified duration.
SetBowPressure hSound x time
Set the bow pressure to x. If time is specified, modulate to the new bow pressure over the specified duration.
SetBowPosition hSound x time
Set the bow position to x. If time is specified, modulate to the new bow position over the specified duration.
SetVibFreq hSound x time
Set the vibrato frequency to x. If time is specified, modulate to the new vibrato frequency over the specified duration.