Last edited
9may01 by Mark Murphey
Find this document at http://www.ncsa.uiuc.edu/Classes/MATH198/mmurphey/
Tetris4D: History and Functionality of G. Kaiser's 4D Tetris RTICA.
Abstract
The final purpose of this project (after a few false starts) is to delve
into the history of the Tetris game phenomenon, up to and including Greg
Kaiser's four-dimensional adaptation. The game has a long and fairly
eventful history, including Tetris's creation in Moscow in 1985, its emergence
and rapid spread in Western markets, and the huge legal mess that developed
over who was licenced to produce the game for various video game and computer
platforms. Lastly, some comment was made on the nature of Kaiser's
4D program and the complexities of using it. Tangental to this main
"documentation aim was adding a few new features to the existing HyperTetris
code, icluding a "gravity toggle" and a simplified instuction set that
automatically fills the Unix shell in use with one page of instructions
whenever the game is run.
Here is a picture of the game in action. Notice the four different
subviews that allow the user to interprit the true 4D game space.
.
Here is the final code for the Main piece (the only part I altered):
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Main.C
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Instructions which I added to display
in the shell.
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Proposal1.html the original direction
of my project... which I didn't take.
Here's the paper on Tetris, in several formats:
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tetris.html web friendly format
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tetris.doc the original Word document,
pretty form
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tetris.txt unformated for those who require
plaintext
Some links of interest:
mmurphey@uiuc.edu