Math 198, 1997 Edition
Schedule for Project Presentations
Here is the schedule of the 1997 final presentations
of the projects for Math 198, CS290 and Math490.
The public is cordially invited to participate.
Monday 12 May 1997
1:30 Euni Lee and Mark Ashton illiPiano
This is a TCL/tk based GUI replacing the
CForth interpreter in Angie McConnell's
exploration of the fm-actor in Vanilla Sound
Server (vss) of the NCSA.
2:00 An Le Lila
Draft implementation in C of a proposed readable
and flexible language for simulating life-like
2-dimensional cellular automata based on Chris
Hartman's Linear Cellular Automata tutorial.
2:30 Sara Allen turtleCForth
A realization of Abelson and diSessa's 3D Turtle geometry
in Robert Illyes' Forth compiler in C/gl.
3:00 Ben Brothers illiBridge
An interactive animation of a bridge structure which calculates
and displays the shear and bending moment forces due to a
variable and moving load.
3:30 (open)
4:00 Greg Kaiser illiShOO++ (draft)
Design of an object-oriented framework, in C++/OpenGL for
CAVE/console applications in the illiShell tradition. Brian
Klamik's Bird and the Skiers from Sounds and Vision '97 are
experimental implementations of this idea.
4:30 Tim Harahan illiGallery (CAVE)
A virtual exhibition hall and test bed for rapid
CAVE/IDESK prototyping which showcases simple, independently
developed animations written in C/C++ and gl/OpenGL.
Tuesday 13 May 1997
1:00 Falgun Kotadia BlobbyMan
Realization and variation of Jim Blinn's celebrated puppet
in GL as an illiSkel real-time interactive application.
1:30 Ken Leung illiWaver
Real-time interactive realization of the 2-dimensional
wave equation using second forward differences and
variable characteristic parameters.
2:00 AJ Johnson illiMosfet(CAVE)
A real-time interactive CAVE animation simulating the
percolation of electrons in a metal oxide semi-conductor
field effect transistor.
2:30 Samir Shah illiMagnet(CAVE)
Implementation of a module on the magnetic field lines of
a bar magnet in Alex Bourd's illiPhaser real-time interactive
CAVE animation of 3-D dynamical systems.
3:00 Mike Daniels illuSion (CAVE)
A realization of Scott Kim's generalization of Penrose's
impossible tribar to a 3D figure which constitutes the
analogous optical illusion to a 4-dimensional observer.
3:30 George Petrov illiTower (CAVE)
A real-time interactive computer animation modeling and
changing the key proportions of two Chicago landmarks,
the Sears Tower and the John Hancock Building.
4:00 Birgit Bluemer graviLens (CAVE)
This real-time, interactive CAVE animation simulates the
relativistic distortion of space in the presence of a
gravitational lens of variable mass.a
4:30 Kevin Vlack CAVE Gladiator
An illiShell94 derived action game with physics based
ballistics, collisions and wave motions. Action is
controlled by intuitively obvious wand gestures.
George Francis