Last edited 17jun01 by rshuttle@math.uiuc.edu and
ortony@cm.math.uiuc.edu
Find this document at http://new.math.uiuc.edu/im2001/garnett
Proseminar Recap of Son and Lumiere by Guy
Garnett
on 15jun01
EMERSIVE COMPOSITION AND PERFORMANCE ENVIRONMENTS
Performance
- Theremin,tape manipulations
- Synthesizers/Sequencers
- CD,tape
- Mac/MSP
Composition
- Csound
- MusicV
- Finale
- OpenMusic
- Max/MSP
Two Approaches
- Keep it similar to comventional instruments -CyberViolin
- Design Something New
Where to in the CAVE?
- Dynamic Scores - change over time
- Gestural Control
- Interactive
- Imersive
- Visual "Spectical for the Audience"
Some Ideas
- Score as Tetris: -sounds represented as shapes which approach the
conductor
- Score as an ordered list of beat-tagged "events" -each event has a visual
and aural representation
- Different aspects of the composition or performance can be displayed at
different times. -timbre, pitch, envelope...
- Events are represented on concentric spheres arround you. Each orientation
reveals another aspect.
See the brainstorming results from the
seminar!