5oct11
This is a perfectly feasible project to update Sherwin Tam's
implementation of Jim Blinn's Blobby Man in an ancient dialect
of OpenGL. 

First: Make it Recompile
The code referring to the unavailable aux.h headers needs to 
be replaced by current OpenGL calls using the OpenGL glut libraries.
If necessary, remove (some) of the interactivity (comment out, not
delete.)

Second: Make work in the Cube.
This is easiest if it were in Python, because then the 
transfer to the Cube becomes so much easier. Otherwise,
follow the directions in zmath.

Third: 
Redesign the code to reflect Jim Blinn's philosophy better,
and so bring out the pedagogy of scene-graphs.

Current content:
The original files are for Silicon Graphics machines.
illijoe.cpp is a copy of the original. 
ij.cpp is a copy of illijoe.cpp
Modify ij.cpp keeping versions.
When it compiles in C/OpenGL it becomes illijoe.cpp.



