7oct11 To do this lesson you'll need an OpenGL enabled Python. oc1.py is the original first lesson of illiMath OpenGL. oc11.py has its tail-end rewritten in a more useful way oc1-pb.py is the crudest translation of oc1.py into an Object Oriented context. It reveals how it is done, but gives no clue as to why one would want to do so. oop.py is now just a commented copy of oc1-pb.py, but this should be gradually modified into a properly oopish way. Some projects. 1. Write a wrapper.py that imports oop.py and instantiates more than one octahedron ... you'll have to factor the Scene class to do this right. 2. ....