Here is the schedule of the 1997 final presentations of the projects for Math 198, CS290 and Math490. The public is cordially invited to participate. Monday 12 May 1997 1:30 Euni Lee and Mark Ashton illiPiano This is a TCL/tk based GUI replacing the CForth interpreter in Angie McConnell's exploration of the fm-actor in Vanilla Sound Server (vss) of the NCSA. 2:00 An Le Lila Draft implementation in C of a proposed readable and flexible language for simulating life-like 2-dimensional cellular automata based on Chris Hartman's Linear Cellular Automata tutorial. 2:30 Sara Allen turtleCForth A realization of Abelson and diSessa's 3D Turtle geometry in Robert Illyes' Forth compiler in C/gl. 3:00 Ben Brothers illiBridge An interactive animation of a bridge structure which calculates and displays the shear and bending moment forces due to a variable and moving load. 3:30 (open) 4:00 Greg Kaiser illiShOO++ (draft) Design of an object-oriented framework, in C++/OpenGL for CAVE/console applications in the illiShell tradition. Brian Klamik's Bird and the Skiers from Sounds and Vision '97 are experimental implementations of this idea. 4:30 Tim Harahan illiGallery (CAVE) A virtual exhibition hall and test bed for rapid CAVE/IDESK prototyping which showcases simple, independently developed animations written in C/C++ and gl/OpenGL. Tuesday 13 May 1997 1:00 Falgun Kotadia BlobbyMan Realization and variation of Jim Blinn's celebrated puppet in GL as an illiSkel real-time interactive application. 1:30 Ken Leung illiWaver Real-time interactive realization of the 2-dimensional wave equation using second forward differences and variable characteristic parameters. 2:00 AJ Johnson illiMosfet(CAVE) A real-time interactive CAVE animation simulating the percolation of electrons in a metal oxide semi-conductor field effect transistor. 2:30 Samir Shah illiMagnet(CAVE) Implementation of a module on the magnetic field lines of a bar magnet in Alex Bourd's illiPhaser real-time interactive CAVE animation of 3-D dynamical systems. 3:00 Mike Daniels illuSion (CAVE) A realization of Scott Kim's generalization of Penrose's impossible tribar to a 3D figure which constitutes the analogous optical illusion to a 4-dimensional observer. 3:30 George Petrov illiTower (CAVE) A real-time interactive computer animation modeling and changing the key proportions of two Chicago landmarks, the Sears Tower and the John Hancock Building. 4:00 Birgit Bluemer graviLens (CAVE) This real-time, interactive CAVE animation simulates the relativistic distortion of space in the presence of a gravitational lens of variable mass.a 4:30 Kevin Vlack CAVE Gladiator An illiShell94 derived action game with physics based ballistics, collisions and wave motions. Action is controlled by intuitively obvious wand gestures. George Francis